The more I think about it the more I think terms like “the computer” or “electronic textuality” are meaningless, or if not meaningless then meaningful only as shorthand for what we the computer really is: a dense, dense site of interacting inscriptive and representational technologies, from paper to the cathode ray tube to magnetic media to the mechanical typewriter (and of course others too). What are we really talking about when we talk about electronic textuality? The characters on the screen? If so, then in fact what we’re talking about is the cathode ray tube, a technology that has its own distinct material history quite apart from that of digital computing. If we mean stored “bits” then we’re talking about magnetic disk or some other storage media. And if we mean something like computations or machine logic then what we’re talking about are voltage increments and decrements that are notionally inaccessible to the human sensorium and accessible only as second order models or abstractions—that is, as representations, which are immediately implicated in other material technologies, a phenomenon Bruno Latour has described as the cascade. Thus Donald Knuth, author of the most important books we have on the nature of algorithms, took a ten-year detour to develop the typesetting language TEX in order to print his equations to his satisfaction.
In other words, “the computer” should not be understood as an entity that is materially stable, but as a linguistic convenience always on the verge of imploding from the centripetal energy of the numerous and varied technologies it serves to host. That some of those technologies (like the microprocessor or the mouse) have no practical use outside of the discursive constellation of “the computer” while others (like the keyboard or the printer) have more or less obvious correlatives in other media ecologies is beside the point: what I’m trying to get at here is the way that terms like the computer function linguistically to occlude the identity of the media that are the machine’s material make-up. Of course one could argue that this is a logic of infinite regression cloaked in the language of essentialism: what, after all, is the cathode ray tube but its own artificial horizon of constituent media and mechanisms? Well, precisely. Technologies have an almost fractal dimension, with planes of functional identity appearing and disappearing at the points where particular social, economic, and cultural pressures have combined to create necessary fictions like “the computer.”
Posted by mgk at August 14, 2003 02:16 PMi'm not sure they are meaningless, as in they lack meaning or content, but i think they are so loaded and overcoded with meaning and content that they collapse into an inability to fully understand and comprehend them in total, having instead only the possibility to work from some finite perspective and redefining the terms in that perspective as we go.
Posted by: jeremy hunsinger at August 14, 2003 03:07 PM | Link to CommentI know that you're talking about hardware, and the quote below isn't doing so exclusively, but the line between the two is nebulous, when the phrase "the computer" is used. I'm still unsure whether it's useful to talk about hardware separately from the software through which we inevitably interact with it. Blame this on a book review I'm writing:
"To be sure, media are far from neutral, inconsequential carriers of "content," but the essentialist idea of "the computer medium" as a singular structure of well-defined properties of communication is just as untenable and can be based on only a very limited understanding of both computer applications and media theory. Computer technology can sustain many different types of media, with very distinctive characteristics. Such a pluralist perspective will help us avoid the traps of technological determinism and let us see the technology as an ongoing process of, rather than a cause of, human expression." -Aarseth, Cybertext, 19.
The notion of "the computer" seems to include (a usually poorly understood idea of) hardware and any software written onto it. We never do actually deal with anything but representations of hardware.
Posted by: vika at August 14, 2003 06:25 PM | Link to CommentThanks Vika, that's a good bit from Espen which I'd forgotten about. The line between hardware and software is blurry at best, or perhaps it's best to say that the transition from one to the other is analog rather than "digital": that is, there's no clean break or dividing line. (The term "firmware" is applied to microcode--instruction sets responsible for basic system behaviors--stored in the ROM.) Software as such did not emerge until the 1950s.
Jeremy, you're probably right of course. Nicely put.