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Cross Language
Information Retrieval: Layout Strategies for Gloss Translation
Cross-Language Information Retrieval (CLIR) has been referred
as "the problem of finding documents for people, which they
cannot read". However, this is not strictly true. For example,
multilingual searchers might issue a single query into a multilingual
collection, or searcher with a limited active vocabulary, but
good reading comprehension in a second language, might prefer
to issue queries in their most fluent language.
In this experiment, we study some issues on the user interface
design of CLIR. In particular, we study some enhancements to the
current user interface design for the University of Maryland Translingual
Information Retrieval System web page. The current search result
web page includes a gloss translation approach in which the words
of the document are translated, one by one, and the three most
common translations for each word are displayed horizontally between
parentheses. The user can use this gloss translation to assess
whether or not the document is relevant to the search topic. We
propose to study changing the number of translations, e.g. displaying
the two or four most common translations, for each word rather
than to the current three translations. The results show that
users prefer a smaller number of translations. However, no statistically
significant difference was found between the different treatments
in terms of speed and accuracy of making decisions.
The "Degree Navigator"
Nightmare: Taming An Overly Graphical User Interface
This experiment explored the effects of appropriate use of color
and a suitable user interface metaphor in an application that
presents the user with a large amount of information. The "Degree
Navigator" allows college students to visually audit their
progress in completing their undergraduate degree requirements.
At first glance, this user interface violates several established
design principles. We hypothesized that using a more appropriate
user interface metaphor (progress bars) and limiting the use of
color would help users grasp information more quickly and retain
it better. In addition, we examined the effects of these changes
on user satisfaction. Results showed no statistically significant
difference in user performance between the interfaces using the
original and modified metaphors. Limiting color also had no statistically
significant effect on performance. However, when color was reduced,
users preferred the interface with the new metaphor.
The Impact of
Window Desktop Design on User Performance: Microsoft Windows Explorer
vs. ClockWise Win3D
The proliferation of window based environments has been extensive
over the last decade or so. The use of window environment started
with Xerox and was later adopted by software giants like Apple
and Microsoft. In particular, window environment has become the
de facto standard for software interfaces. The user friendliness
of window interfaces can therefore be inferred to be excellent.
Specifically, the widely accepted window environment operates
in a two dimensional facade, with point and click manipulation
cum keyboard control provided to the users.
In this study, there is an insight look into whether the dimensions
of the window environment affect user performance. The issue we
are looking at is the comparison of two dimensional window environment
and three dimensional window environment. This would mean looking
at the speed with which users complete tasks in the different
window environments and also the error rate associated with the
tasks. Another important issue is user retention. User retention
determines whether a user will be able to perform a task faster
the next time. This is because good user retention means that
the users would be able to remember the steps required to perform
a task better. In this study, we will therefore provide a thorough
analysis of these considerations, supporting it with experimental
data.
Visualization of Shallow Trees with
Nodal Attributes
As computers become an integral part of businesses' and consumers'
daily lives, the ability to handle large amounts of data has become
mandatory. Thus, data visualization techniques have been devised
to help users view datasets in their entirety, allowing them to
explore and analyze their data in ways that are not possible by
traditional database management systems. This experiment compares
three information visualization techniques: Fisheye Table, Table
Lens, and Treemap. The goal of the experiment was to determine
which technique allows users to answer certain questions in the
least time with the least errors and with the most satisfaction.
Experimentation with 18 subjects produced some statistically significant
results. The statistical analysis confirmed the advantages of
using sorted tabular visualizations for some types of tasks but
did not support the claim that using filters would reduce subjects'
times to correct completion of certain tasks. The analysis also
did not support the claim that Fisheye Table's continuous fisheye
view promotes faster subject performance than with Table Lens'
discrete fisheye view.
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